Weekly Development Report: Duriono
Date: December 05, 2025
Reporting Period: Nov 28 – Dec 05, 2025
1. Gameplay & Mechanics
- Weapon Refactor: Rewrote
W011Bullet (Magic Missile) to use velocity steering instead of Bezier curves, fixing bounce/reuse bugs and improving close-range tracking.
- Combat Balance: Tuned Weapon Amps (W001A8, W001A10) and fixed negative damage calculations for Bleed effects.
- Player Physics: Fixed a critical bug where dashing could clip players into obstacles by enforcing NavMesh sampling at the dash target.
Takeaway Note: Significantly improved combat fluidity and stability by refining projectile logic and player movement physics.
2. UI & UX
- Localization: Implemented support for Korean, Hindi, Russian, Burmese, Traditional/Simplified Chinese, and Latin group languages, including font management.
- Character Selection: Polished the Character Selection UI with new VFX, animations, and layer fixes.
- End Game: Applied localized text to end-game screens.
Takeaway Note: Achieved a major milestone in global accessibility by integrating a wide range of new languages and polishing the pre-game UI flow.
3. Audio (FMOD)
- New SFX: Added sounds for Player Escape, Boss Defeat (Surtr), Weapon/Character selection, and specific weapon effects (Spear, Ice Shard, Magic Staff).
- Volume Control: Implemented linear volume scaling for weapon sounds and fixed volume reset issues in Endless mode.
- Optimization: Removed debug logs and optimized sound asset building.
Takeaway Note: Enhanced the auditory feedback loop for core actions and critical game moments like boss defeats and escaping.
4. Visuals & Assets
- Mobile Optimization: Optimized "God Cut-in" sequences for mobile by switching to 2D assets and reducing Enemy Status particle memory usage by 40%.
- VFX Polish: Improved bullet trail decay for smoother visuals and updated Escape VFX behavior.
- Cleanup: Deleted old map assets to reduce project bloat.
Takeaway Note: Focused heavily on mobile performance and memory management while maintaining visual quality for key effects.
5. Infrastructure & Builds
- Build Config: Updated content root paths in macOS build configurations (
app_osx.vdf, depot_osx.vdf) to fix build errors.
Takeaway Note: Ensured cross-platform build stability by correcting macOS-specific configuration paths.
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