Weekly Development Report: Duriono
Date: December 19, 2025
Reporting Period: Dec 12 – Dec 19, 2025
1. Gameplay & Mechanics
- Weapon System: Refactored
WeaponSocket and FollowAnimation for better lifecycle management; weapons now fade/hide during transitions and detach with physics on death.
- Traps: Improved
LavaTrap logic (immediate entry damage, floor scaling, and revival persistence).
- Combat: Centralized Attack Range Indicator logic into
AbilityManager.
- Bosses: Updated Boss Surtr's skill combinations.
Takeaway Note: Stabilized combat systems by ensuring weapons and traps maintain correct states during transitions and player death.
2. UI & UX
- Loading Screen: Major rework merging sequences and adding randomized lore/images.
- Prophet System: Polished card selection transitions and fixed "spamming" exploits.
- HUD: Enhanced Low HP pulsing and optimized Damage Flash effects via object pooling.
Takeaway Note: Enhanced player immersion and session flow through a more dynamic loading experience and refined visual feedback.
3. Audio (FMOD)
- New SFX: Added Treasure Box spawning, Heartbeat, and UI selection sounds.
- Bug Fixes: Resolved indefinite looping of BGM and Low Health pulses in menus.
- Optimization: Cleaned up audio logs and muted redundant UI sounds.
Takeaway Note: Resolved critical audio bugs and added key gameplay sounds to ensure a clean and responsive auditory environment.
4. Visuals & Assets
- Models/VFX: Updated PC005/PC011 models and refined Spear/Stat VFX.
- Environment: Optimized light maps and adjusted spawn points.
Takeaway Note: Improved visual fidelity and performance by modernizing character assets and optimizing lighting data.
5. Infrastructure & Builds
- CI/CD: Refactored Fastlane/iOS scripts for better API key management and TestFlight distribution.
- Releases: Successfully deployed versions 0.6.12, 0.6.13, and 0.6.14.
Takeaway Note: Streamlined the mobile release pipeline to accelerate deployment speed and reliability.
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