Weekly Development Report: Duriono
Date: January 30, 2026
Reporting Period: Jan 23 – Jan 30, 2026
1. Gameplay & Mechanics (Duriono)
- IAP: Implemented Fertilizer IAP for Mobile (iOS/Android) with full UI integration, price display, and success/fail handling.
- Ranking: Added Ranking API integration and Player Name input support to track high scores.
- Cloud Save: Refactored PlayerUid and improved Cloud Save robustness.
Takeaway Note: The focus was on implementing monetization (IAP) and social features (Ranking) and ensuring they are stable.
2. UI & UX (Duriono)
- Player Name: Added UI for player name input.
- Visuals: Updated Folder Material UI and added Elixir VFX.
- Fixes: Resolved mobile setting errors and localization for canceled purchases.
Takeaway Note: Polishing the UI for new features and ensuring mobile settings are robust.
3. Backend (Duraino-api)
- Leaderboard: Implemented weekly leaderboard with caching, then migrated to monthly data.
- Data Models: Added
playerUid to Summary/Ranking models and supported matchId upsert for unique run tracking.
- API: Added the core Ranking API and data models.
- Documentation: Added
AGENTS.md and updated configuration docs for the leaderboard.
Takeaway Note: Built and refined the backend infrastructure to support the new Ranking and Leaderboard features.
4. Infrastructure & Builds (Duriono)
- Builds: Fixed critical build issues for iOS (CocoaPods/xcworkspace) and Android (Gradle/GPGS).
- Game Session: Added
matchId for unique run tracking to align with backend changes.
Takeaway Note: Solved major platform-specific build blockers, enabling successful deployment on mobile.
5. Fixes (Duriono)
- Animation: Fixed
ANIM_PepperElemental.
- General: Fixed various typos and logic errors in GameSessionData.
Takeaway Note: Continued bug fixing alongside feature development.
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