Weekly Development Report: Duriono
Date: March 27, 2026
Reporting Period: Mar 20 – Mar 27, 2026
1. Gameplay & Mechanics (Duriono)
- Balancing & Tuning:
- Implemented dynamic, staggered attack delays for W002 (spear) to improve visual rhythm and feel.
- Adjusted various weapon stats per level and updated God Frigg's abilities.
- Enemies in Endless Mode now have their HP grow every 30 minutes, and their damage and glow stats were also updated.
- Buffed the player's HP regeneration stat and fixed issues with Super Lifesteal.
- Adjusted Surtr's Horse AI to include randomized direction changes and a chance to target the player directly.
- Bug Fixes:
- Fixed multiple bugs related to object pooling for godly boons (G02, G06, G08) and weapon abilities (W002, W004).
- Resolved an issue where enemies would try to reset a path that doesn't exist.
- Fixed a bug with the Frost token that occurred on null reference.
- Corrected the canvas position for the #1 ranked player display.
- Fixed an error with egg positions in the Muspelheim03 scene.
- Performance & Optimization:
- Refactored ChainLightning and LightningBolt abilities to use object pooling, reducing performance overhead.
- Optimized the `DoDamageInstance` pool container and the `DamageTextPopup` for smoother performance.
Takeaway Note: This week was heavily focused on performance optimization through object pooling and balancing the Endless Mode experience. These changes create a more stable and engaging late-game loop.
2. UI & Audio (Duriono)
- Features & Improvements:
- Implemented a native, one-time "Rate Us" prompt for iOS and Android, with a 1-day cooldown and custom UI flow.
- Improved the user experience for the permanent upgrade UI.
- Reset the SkeletonGraphic animation in the Fertilizer shop tab to sync with particle effects for a more polished feel.
- Updated localization for weapons and the "bought" button.
- Bug Fixes:
- Fixed an iOS-specific "DuplicateTransaction" error.
- Resolved an issue preventing players from touching the screen to exit the game after purchasing the full version.
- Corrected the sizing of leaderboard items.
- Fixed the particle layer in the game shop.
- FMOD Audio:
- Updated Treasure Box sounds with new walking, hit, and spawning sound effects.
- Adjusted sound pitch randomization and volume for various Treasure Box interactions.
- Updated the background music for the Ranking Chamber.
Takeaway Note: The introduction of the "Rate Us" feature is a key step towards gathering player feedback. Continuous UI/UX improvements and audio polishing are enhancing the overall quality of the game.
3. Backend & Systems (Duriono)
- Ranking System:
- Implemented a forced deletion of local ranking data if the data version is not found, preventing corruption.
- Fixed a bug where local ranking data was not resetting after a game version change.
- Build & Infrastructure:
- Updated the build version to 0.6.40.
- Fixed an issue with the UNLIMITED framerate option in display settings.
Takeaway Note: Key fixes to the ranking system will ensure data integrity across different game versions, providing a more reliable experience for competitive players.
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